Category Archives: Interviews

Retro game interview: Paul Neurath (Space Rogue)

Retro Games

Retro Games

 

Paul Neurath

Paul Neurath

 

Update: If you liked the game “Space Rogue”, a site called GOG.com has a page where you can vote for them to acquire the game and update it to play on modern comptuers.  So go and vote!

As a follow up to my post about the game known as “Space Rogue“, I tracked down one of the people responsible for the game.  In this case it was Paul Neurath who is currently the Creative Director / Founder of Floodgate Entertainment.

Paul Neurath has been involved with games like: Neverwinter Nights, Thief, Descent and Ultima Underworld.  Starting out his game career back in 1986 with a game called Ogre.

He was kind enough to answer some of my questions, so here are his responses.

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Retro game interview: Robert Trevellyan (Speedball II: Brutal Deluxe)

Retro Games

Retro Games


 

Robert Trevellyan

Robert Trevellyan

Speedball II: Brutal Deluxe was a fantastic game and those who you who haven’t played it have missed out.  It’s like ice hockey, minus the sticks and ice, replace the puck with a ball and up the physicality.  I managed the track down one of the original developers, in this case Robert Trevellyan.  He kindly agreed to answer a few of my questions and what follows is the brain dump he executed for me.

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Retro game interview: Ken Silverman (Duke Nukem 3D)

Retro Games

Retro Games

As part of my “I used to play…” series of posts, I get tempted to track down the original developers (which can be tricky enough) and then coerce them into answering some questions.  I’ll be following up this post with a “I used to play… Duke Nukem 3D” one sometime next week.

In this case I contacted Ken Silverman who was the man behind the engine which powered the games:

  • Duke Nukem 3D
  • Shadow Warrior
  • Blood
  • Powerslave
  • Witchaven I + II
  • TekWar
  • Fate
  • Redneck Rampage + Rides Again + Deer Huntin’

I was a huge fan of Duke Nukem 3D and spent way too much time in Ken’s editor, creating my vision of the perfect level that I never managed to complete and release (but it was flipping awesome ;) ).

Here is the interview, which was conducted via email so I couldn’t really follow up his answers with questions based on them. Continue reading